![]() ![]() My problem is BS Zelda, there was a Gigaleak with unused boss tiles and I was mad enough to hack these in: I would also have a complete off-topic question to you, if that's ok If you are annoyed and want to leave the topic completely KI related let me know and I open a thread with "burning questions at you" *Even when you achieve all the above, it will not have such a difference, i believe it will not make serious noise. ![]() Also you will have trouble with translate arcade pointer addresses. *Tables would not be always arcade perfect, so it's not such easy to copy the tables from arcade. Otherwise moveset will keep telling the engine to use frames 1,3,5. *If you add missing frames, you need to edit all movesets one by one by hand, in order to enable animation frames 1,2,3,4,5. *You need to edit all hitboxes, one by one by hand, since ryu's punch will be higher than smaller sprite's. *You need to fully understand the game's engine, in order to write code to read sprites from msu when available. *You need to write program to convert arcade sprites to snes sprite and especially snes sf2 engine (metasprites, header etc). *You need to resize ALL frames from arcade, in order for snes to has correct ratio. *You need to write program to extract all frames from arcade. It's achievable but you open pandora's box.Īlso, for all these that thinking "adding bigger sprites" because they look better, think the above: If you plan to remove the black bars, better forget it. The sprite size is correct, comparing to visible screen. You only need to add backwards walk frames. (for sf2) It has quite "arcade version" sprite size already. ![]() An arcade version of the street fighter would make some noise in the scene Maybe you can get some support there to attract help from someone else. Open a thread in "msu-1 development" to begin a project: Is MSU1 the only way way to do this?, can it be done by using Hex editor only?.I just want to make SF2 and other games more "arcade perfect", keep it going, your work is amazing and inspiring. i know very little about Hex Editor (changed some palettes), but my goal is to add more/replace old ones and add frames and bigger sprites to SF2. i'm quite handy when it comes to graphics (TLP), but no as good when it comes to coding. Al1 wrote:Recently i've been having some fun with the Tile Layer Pro, took the Street Fighter 2 for Snes and replaced some sprites with some "arcade style" ones, i even put some Ryu ones in arcade size (obviously not every one of them fitted in), looks incredible, but i realized that i needed more sprites to make it fit properly. ![]()
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